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Data for Warcraft Legion 7. World of Warcraft is a registered trademark of Blizzard Entertainment, Inc. I have been visiting Old Town in SW and looking at supposed PVP Gear from some. Arena Warlords Season 2Back to Top. A new PvP season has started. All characters new PvP (Season 10) Gear. All characters new PvP (Season 10) Gear. WoW Cataclysum patch 4.2 Season 10 PvP Gear Imnsomnia TV. Subscribe Subscribed Unsubscribe 122 122. Mists of Pandaria: PvP Gear Preview. Reduces the cooldown of your Swiftmend ability by 2 sec. Hit the break for all the new PvP weapons, their models, and accessories! Certain graphics are owned by Blizzard Entertainment, Inc. World of Warcraft. Change is coming to Pv. P gear in the relatively near future, and we wanted to provide a not- so- brief update on the improvements we’re planning, while pulling the curtain aside a bit so you can see the thought processes that motivated the coming changes. We also thought this would also be a great time to get the World of Warcraft Pv. P community involved in the discussion. The Challenges. There are a few main issues that we’re working to address within the next couple of patches: Early Advantage. Currently, it’s very common for players that have a head start at the start of the season to earn the best gear quickly and gain a dominating position on the ladder with a very high Match Making Rating (MMR). Popular Level 100 Paladin Gear. 4 star: Warmongering Gladiator\'s Girdle of Victory: 710. Forums Arenas 6.2 PvP Gear. Since we started testing the new patch on the public test realm. Home > > WoW Patch 5.3: PvP Gear. Patch 5.2\'s gear changes. WoW-Professions.com is a website which helps World of Warcraft players to level. As of today patch 4.2.2. Blizzard already announced that there will be a new tier of crafted PvP gear with every new major content patch. It’s then pretty common for those players to only participate on the ladder in a minimal way before reaping their rewards at the very end of the season. That’s not particularly good for competition, and we don’t think that it’s a very fun way for a competitive ladder to work. We would like to see the ladder remain active, and for high ranking players to earn their positions throughout the season, instead of just blitzing early and camping a spot above a certain threshold. Mid- season Start. Players getting into Pv. P mid- season face a very significant challenge to gear up and become competitive because players that started earlier in the season are so far ahead in terms of gear. We want to make it more reasonable for a player to join in on organized Pv. P mid- season, while still rewarding the commitment of players that have remained invested in Pv. P throughout the season. Rating Requirements. The current rating requirements on Pv. P gear create an artificially sharp division between players over 2. We’d prefer that teams progress up the ladder on a curve against gradually more difficult opponents, instead of running into a wall at a certain rating. Gear Advantage. Over time, the gap in power between Honor and Conquest Pv. P items has widened. This happened, in part, because it’s necessary for us to preserve the balance in power between Pv. P and Pv. E gear so that one doesn’t become the most obvious path to victory for the other. Right now, there are four tiers of Pv. E items, but only two tiers of Pv. P items. To keep Honor items from being the best choice for entry into Pv. E, they needed to have a lower item level than equivalent Raid Finder items. At the same time, Conquest gear still needs to be better for Pv. P than Heroic raid items, which puts it way over on the opposite end of the power scale from its Honor counterpart. While there are items that bridge the gap between Raid Finder and Heroic Raid loot, there really haven’t been any Pv. P items to bridge the gap between Honor and Conquest gear. We plan to solve that problem by introducing new tiers of Pv. P items, changing which currencies it takes to buy items and when, and by making Pv. P weapons more readily available in general. Flexibility. While the item upgrade system has the benefit of allowing players that have “finished” their Pv. P set to continue to progress their character’s power, because there’s built- in pressure to continue upgrading their main set, it also means that players don’t always feel comfortable spending those points on alternate sets of gear for different specs (though it’s worth mentioning that the upgrade system will be disabled for patch 5. We’d like to make it easier for players in this position to experiment with alternate specs and stats. Moving Forward. Meeting these challenges will mean that some changes are coming to MMR, Pv. P gear, and how gear is earned and paid for: Team Rating Inflation. As we’ve mentioned previously, we want to see the ladder rankings decided toward the end of a season, and not a foregone conclusion dictated by what happens at the start. As discussed in the Pv. P in Mists of Pandaria Dev Watercooler, as of patch 5. Team Rating will gradually increase as players participate in Pv. P over the course of the season. We expect the new system to help ensure that the ladder remains active at all ratings and that the competition stays fierce from start to finish. Gear Changes. To accomplish the goals of making Pv. P more accessible and less punishing, gearing more consistent and flexible, and flattening the power curve out over the course of a season, there are some significant changes in the works: 2. Pv. P gear. While highly rated players will still earn gear more quickly, there won’t be an invisible wall to progression at 2. As of patch 5. 3, patches that don’t include the start of a new season will offer players the opportunity to purchase Conquest Point weapons without first meeting the seasonal currency requirement for them. We’re relaxing these restrictions because, by the mid- point of the season, the restriction has served its purpose and is no longer necessary. It’s worth noting here that the 2. Conquest Points earned requirement must always be met to buy Elite armor and weapons in every season. In terms of relative power, we’re tuning the item levels, Pv. P Power, and Resilience on the new set of Pv. P items so that the difference between Malevolent and Elite Tyrannical Gladiator’s gear is similar to the relationship between this season’s Dreadful and Malevolent Gladiator’s gear. This helps accomplish the goal of smoothing out the power curve by adding a tier in the middle of the Pv. P gear spectrum. Also, to add choices and flexibility, once the seasonal currency requirement is met, players will have the option to purchase Tyrannical pieces for Honor, which should allow players to more easily experiment with alternate stat loadouts and specs. Mid- Season Catch Up. Players who are starting their journey into Pv. P mid- season start significantly behind the gearing curve. While we want to avoid invalidating the effort of players that have competed for the whole season, we agree with the feedback we’ve received that the starting gap is too large, so a new Conquest Point catch- up cap will be implemented using the following formula: (Current week of the season) * 1. Conquest earned thus far this season)Here are some examples of how this will work: Player A is starting Pv. P for the first time in week 1. Conquest Points at all that season. He will have an additional cap of 1. Player B has already earned 5,0. Conquest Points by week 1. Player C has been playing all season long, and has earned more than 1. Conquest Points by week 1. He only has the normal weekly cap to work with (but should already be on their way to being well geared). If a player “redeems” their catch up cap by earning all those points, then they’ll begin the next week at their normal weekly rating based cap. Should they miss more weeks, then the catch up cap accrues again. So, to sum up the planned changes for Patch 5. Rating requirements will be removed from Pv. P gear. Malevolent Gladiator’s gear, including weapons, will be available for purchase with Honor Points. A new tier of Conquest Point gear will be added that becomes available once 2. Conquest Points have been earned for the season. Team Rating will gradually increase during the season for teams and players that continue to compete in Pv. P. This system is explained in the Mists of Pandaria Pv. P Dev Watercooler. And here are the specific changes that are planned to hit in Patch 5. In patches that don’t include a new season (including patch 5. Conquest Points earned will be lifted from weapons. The seasonal currency requirement must always be met to purchase Elite items, though. Once the seasonal currency requirement is met, players will be able to purchase Tyrannical Gladiator’s gear with Honor Points. The Conquest Point catch up cap will be introduced. Conclusions. Overall, we expect that these changes will create a more active and competitive Pv. P environment, narrow the gear gap between the highest rated players and those still working their way up the ladder, and open the door for more experimentation in terms of class or spec. We look forward to hearing your opinions and feedback on these upcoming changes!
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